Shaping the Future of Interactive Experiences

We are a research group in Human-Computer Interaction (HCI) at htw saar.
We innovate at the crossroads of technology, UX, and AI to create and evaluate interactive experiences that engage, assist, and empower people.

Illustration: Interactive Technologies and HCI

Mission

The interaction experience group is dedicated to educating the next generation of engineers and researchers advancing the design and development of interactive systems that blend creativity and technology to enhance user experiences through human-centered design.
We are part of the School of Engineering at Saarland University of Applied Sciences (htw saar).
 
Our mission is to explore the intersections of interactive technologies, immersive design, and intelligent systems, with applications ranging from entertainment and gaming to education, sustainability and health. Through interdisciplinary collaboration and cutting-edge research, we aim to create experiences that engage, assist, and empower people in meaningful ways.
 

People

Prof. Dr. Maximilian Altmeyer

Group Leader

 


#HCI #UX #Digital Health #Games #Gamification

Marc Schubhan, M.Sc.

Doctoral Researcher

Affiliated with UMTL


#Gamification #Games #Audio #Prototyping

Alischa Förster, M.Sc.

Doctoral Researcher

 


#HCI #Behavior Change #Sustainable Mobility
Portrait of Theresa Jung-Krenzer

Theresa Jung-Krenzer, B.Sc.

Researcher

 


#HCI #UX #Accessibility #Participatory Design

Janna Klein-Herrmann, M.Sc.

Ext. Doctoral Researcher

Affiliated with ki:elements and UMTL


#HCI #UX #Gamification #Neuroscience
Portrait of Julian Weinmann

Julian Weinmann, M.Sc.

Researcher

 


#HCI #UX #Accessibility
Portrait of Tim Düwel

Tim Düwel, M.Sc.

Doctoral Researcher

 


#HCI #UX #HUMAN-CENTERED AI #AI IN USER RESEARCH
Portrait of Bayan Alshami

Bayan Alshami

Research Assistant

 


#Accessibility

Teaching

We offer courses, student projects and B.Sc. / M.Sc. theses in computer science at Saarland University of Applied Sciences (htw saar)

User Experience Engineering

Undergraduate course on UX basics

Industrial UX Engineering

Graduate course on UX in production

Rapid Game Development

Undergraduate course on Game Design, Development and Research

Empirical Evaluation of Interactive Systems

Graduate course on empirical methods and study design to evaluate interactive systems

Foundations of Web Development

Undergraduate course on basics of web development

Web Development

Graduate course on advanced web development

Selected Projects

We advise student projects and conduct internal as well as funded research and industry projects

  • All
  • Student Research
  • Internal Research
  • Funded Research
The Impact of Visual Effects on Player Experience in a Novel FPS Game

The Impact of Visual Effects on Player Experience in a Novel FPS Game

B.Sc. Thesis in Game Development and Research

Look ’n Shout

Look ’n Shout

A Chrome Extension to play web-based games using eye-tracking and speech recognition.

HexArcade: Predicting Hexad User Types by Using Gameful Applications

HexArcade: Predicting Hexad User Types by Using Gameful Applications

The study introduces two gameful applications that assess users’ Hexad types in a gameful way.

GRANOLA: Personalized Gamification for Clinical Studies

GRANOLA: Personalized Gamification for Clinical Studies

GRANOLA is a research project funded by the BMWK that aims to improve adherence and compliance in digital, decentralized clinical studies by employing personalized gamification.

Leaf your Chair Behind—Calm Persuasion for Frequent Sitting Breaks Among Office-Workers

Leaf your Chair Behind—Calm Persuasion for Frequent Sitting Breaks Among Office-Workers

This study addresses the detrimental health effects of prolonged sitting by proposing a persuasive system that employs "calm prompting."

DUziT – Digital Support for Inclusive Participation

DUziT – Digital Support for Inclusive Participation

An interdisciplinary research project aimed at identifying and addressing participation barriers for people with impairments through digital support.

Publications

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